
The death of his parents and his sad situation have not done wonders for his already questionable mental health. He spends most of his time killing small creatures in the sewer and stealing from people. This could explain why some people find that the ending of the game that was released feels rushed.All that's left to us is to imagine what the original plot would have been like the parts where you fight these enemies had it not been scraped.Īll or most of the party members are imagined by Vaan.Vaan is a lonely and introverted orphan whose parents are never seen, and his only friend is Penelo. It is possible that the plot he intended for had the party fighting Drace and Zargabaath at some point as well as pirates from Balfonheim and Ricky and Elza but it had to be re-arranged upon his departure. It is known that Yasumi Matsuno who worked on the story of the game, left the team before the end of developement.
FF12 PETRIFY SKIN
All these enemies were characters in the original game but you didn't ever fight them.Now why would you go through the pain of creating new models and animations for these new enemies when you couldn't even model a skin for the new weapons ?My theory is that all these new enemies were assets from the developement which didn't found their way to the final game: Leftovers. In stage 100 you fight all the Judge Magisters: Gabranth, Ghis, Bergan (all of which were also fightable in the original version), Drace and Zargabaath (which weren't fightable in the original version).
FF12 PETRIFY TRIAL
In stage 86 of the Trial you fight Ricky, Elza and 6 Pirates. It just shows how little capital was put into the expansion.However, enemies which where nowhere in the original version can be fought in the Trial mode. ) just re-uses the skin of weapons that already were in the original game, nothing new. The rest of new weapons (Orochi N, Masamune I. Neither the Zaitengrate nor the Trango Tower even produce a sound effect when used.

Where things start to seem weird is that even though they had more than a whole year to work on this new version the new equipment mentioned above is all invisible. They added the Trial mode: 100 fights of increasing difficultyĮxcept for these it's the very same game with no changes to the main campaign.There is new equipment like the Zaitengrate (a bow), the Trango Tower (a one-handed sword) and the Gendarme (a shield).

